I will explain the best settings for the engine Houdini
So we need to first follow the steps below very carefully
1. we will adjust the settings interface ( Deep Shredder 12 and Deep Fritz 12 ) or any program that has the same interface
The first step
The second step
What do you mean these settings : Here you can set a number of parameters relating to the games.
* "Late" means that the program will have to see three times in a row an evaluation of 6.5 pawn units or worse for itself before it throws in the towel.
* "Early" means it has to see minus 4.8 three times.
* "Never" means exactly that.
Note that the program will not resign if it sees that it's being mated. Why spoil the fun?
Draw:This has the same type of options as resigning – Early, Late and Never.
Single click entry: It's a blitz game, you are completely winning, but your time is running out. Use the single-click entry to avoid this situation.
Normal: If you click a square to which only one piece can move it is immediately moved there. If more than one piece can move to the square then you must click it for the move to be executed. If you click g1 or g8 and short castling is legal it will be automatically executed.
Aggressive: Same as normal, but if more than one piece can move to the clicked square the piece that last moved will automatically be chosen. This allows you to execute a long check sequence or a king march very rapidly. A second difference: if you click a piece that can make a number of moves, if one of these captures the piece the opponent has just moved, then the capture is automatically executed.
The third step
Important Note: When you close the program and re-open it you must make sure all the previous settings
2.. We will adjust the engine settings Houdini 1.5a x64
When you close the program and re-open it you do not need to re-adjust the engine settings
Just click on the Load, and restore the previous settings will be saved
After the completion of the settings of the engine press OK
What about the Gaviota Table ( Endgame Tablebases ) with Engine Houdini ?
Houdini integrates the Gaviota EGTB probing code © Miguel A. Ballicora. All information about Gaviota EGTB files can be found at the Gaviota web site.
Even without EGTB Houdini is a great performer in the end game because of its extensive built-in knowledge of basic endings (e.g. KQ v KP and KB v KBP). Knowing that the EGTB access is very slow compared to a native evaluation of the position, a generic use of EGTB might actually decrease the
playing strength. To cope with this situation Houdini will vary the frequency at which the EGTB are probed depending on the end game that is occurring.
In difficult endings in which the table bases are very useful (e.g. KQP v KQ or KRP v KR) Houdini will probe the EGTB files much earlier than in endings that are easy to evaluate.
The location of the Gaviota EGTB files is specified in the GaviotaTbPath option. Houdini will scan the folder for the "kqkr.gtb.cpX" file and accordingly decide which compression level to use.
The depth of the earliest probe of an EGTB can be configured with the Hard_Probe_Depth and Soft_Probe_Depth options. In a multi-core environment you may want to increase these values to reduce the likelihood of several cores probing the EGTB simultaneously.
Houdini will always probe the EGTB for the initial position of the search. If an EGTB mate position is identified, the full main line will be shown immediately. If the initial position is an EGTB draw but Houdini has a material advantage, Houdini will still play for a win - the opponent might be human or an engine without end game table bases.
The following UCI options are available:
Hash: Amount of hash table memory used by the program in MB. Default 128, min 4, max 1024/16384 (32/64-bit).
Threads: Maximum number of cores used by the analysis. Default is hardware-dependent, min 1, max 8.
Split_Depth: Minimum depth at which work will be split between cores, see below. Default 10, min 8, max 99.
Ponder: [game play only] Have the engine think during its opponent's time. True (1) or false (0).
Contempt: Level of contempt to avoid draws in game play. Default 1, min 0 (none), max 2 (aggressive).
Analysis_Contempt: [position analysis only] Activate Contempt in position analysis. True (1) or false (0).
MultiPV: [position analysis only] Number of principal variations shown. Default 1, min 1, max 16.
GaviotaTbPath: Folder containing Gaviota EGTB files
GaviotaTbCache: Amount of Gaviota EGTB cache memory in MB. Default 64, min 4, max 1024.
Hard_Probe_Depth: Minimum depth at which a hard EGTB probe is performed. Default 24, min 2, max 99.
Soft_Probe_Depth: Minimum depth at which a soft EGTB probe is performed. Default 16, min 2, max 99.
Setting the correct number of threads when hyper-threading is available
On Intel processors with so-called hyper-threading, it is recommended to set the number of threads not higher than the number of physical cores.
The architecture of Houdini is not very well suited for hyper-threading, use of more threads than physical cores will usually degrade the performance of the engine.
3. Choose the book you want to play it and watch to the settings established by the author .
After completing all the steps Start playing
I guarantee you that you will be winner always
I'm playing at the site www.come2play.com
my name ( Ќ Λ Я P Ω V ® )
and I am now ( Master ) - Rank In Game 2002