Beowulf was designed to teach experienced programmers how to program a strong chess engine from a well-documented, clearly-written reference. The Beowulf chess engine is by no means finished: it's an ongoing project. Please have a look at the code and submit bug reports and patches. Your name will appear below in the acknowledgements list, and also in the game documentation.
Beowulf chess engine is under continuous development. Its strength is difficult to estimate, but estimates of version 2.0 have placed it around 2300 ELO (International Master Standard) on a fast computer. It has played on ICC with a rating over 2300 ELO, kindly operated by Jason Carley. The engine itself operates in text mode. If you want to see a graphical board then I suggest you use the highly popular XBoard/WinBoard by Tim Mann.
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