and for detailed explanation :farao:
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There is show in engine output from your fritz GUI@0cta wrote:
How can I understand that my Large Page is working? Anybody tell me?
View >> panes >> engine output
If your LP working there showig : Hash LP size , Pawnhash LP size, PV hash LP size, Evalhash LP size, SLAB LP size
If not showing try change another Ivanhoe compile (IH T03 , IH 52 gvUS, IH B52 aC)
@kudatrojan wrote:There is show in engine output from your fritz GUI@0cta wrote:
How can I understand that my Large Page is working? Anybody tell me?
View >> panes >> engine output
If your LP working there showig : Hash LP size , Pawnhash LP size, PV hash LP size, Evalhash LP size, SLAB LP size
If not showing try change another Ivanhoe compile (IH T03 , IH 52 gvUS, IH B52 aC)
hi kudatrojan
Is this??????....

Try restart your fritz with new engine and check new parameter then see what show in engine output@Morir wrote:@kudatrojan wrote:There is show in engine output from your fritz GUI@0cta wrote:
How can I understand that my Large Page is working? Anybody tell me?
View >> panes >> engine output
If your LP working there showig : Hash LP size , Pawnhash LP size, PV hash LP size, Evalhash LP size, SLAB LP size
If not showing try change another Ivanhoe compile (IH T03 , IH 52 gvUS, IH B52 aC)
hi kudatrojan
Is this??????....
there show you Hash LP size, Evalhash size . . . . . SLAB LP size
this indication your LP wok correctly
Hi Morir,Ahmed wrote:i think Large Page not work correctly in this Version but in general without Large Page Function the speed is extreme in IvanHoe T0.4 beta3@kudatrojan wrote:Hi, Ahmed@nabildanial93 wrote:Thanks for your quick reply, but I want to clarify my question again, what actually LargePage is?
After I check Large Pages >>>> from engine output : just view "Try Large Pages True"
But I dont see PawnHash Large pages size or Pv Large Pages size or SLAB Large Pages size
My question is : Is this means Large Pages work or not ?
Thank you
In your data show that you used Ivanhoe T04 Beta3, this version Largepages not work correctly and just show "Try LargePages True"
But not show Pawnhash LP size 2, PVhash LP size2, Evalhsh LP size2 and SLAB LP size 4
Have fun
Morir, Large Page not work correctly in IvanHoe 0.4 beta3
kudatrojan, thanks for helping Members
Bodyguard, where Ivanhoe 52hUS link ?
kudatrojan, thanks for helping Members
Bodyguard, where Ivanhoe 52hUS link ?
Hi Moris,
Try Load Ivanhoe 52 hUS and then see engine output, there show different with if you use T04 Beta3
Becouse T04 beta3 LargePages not work correctly but 52 hUS work correctly
That I means
Morir Large Pages work correctly on this Versions
see here
see here
Ahmed wrote:
{ Large Page work very good }
IvanHoe T0.4 beta
or
Ivanhoe 52hUS
or
ivanhoeb52ab
IvanHoe T0.4 beta4
IvanHoe T0.4 beta4 w32
IvanHoe T0.4 beta4 x64
IvanHoe T0.4 beta4 POPCNT
It contains some of FireBird Settings
Links:
Speedyshare
Mediafire
IvanHoe T0.4 beta4 w32
IvanHoe T0.4 beta4 x64
IvanHoe T0.4 beta4 POPCNT
It contains some of FireBird Settings
Links:
Speedyshare
Mediafire
Ahmed wrote:IvanHoe T0.4 beta4
IvanHoe T0.4 beta4 w32
IvanHoe T0.4 beta4 x64
IvanHoe T0.4 beta4 POPCNT
It contains some of FireBird Settings
Links:
Speedyshare
Mediafire
This version Large Pages work properly
Thanks Ahmed
:shock:
You are all great. A huge thanks from Marinheiro.
To Ahmed: congratulations for your great site.
You are all great. A huge thanks from Marinheiro.
To Ahmed: congratulations for your great site.
Thanks@marinheiro wrote: :shock:
You are all great. A huge thanks from Marinheiro.
To Ahmed: congratulations for your great site.
i hope you will Enjoy here
@marinheiro wrote: :shock:
You are all great. A huge thanks from Marinheiro.
To Ahmed: congratulations for your great site.
Welcome my friend marinheiro ;)
More Some Notes about my compilesAhmed wrote:Thanks guys
Some Notes about my compiles
IvanHoe T55A is very strong on Fast Machines { 8 core or more }
IvanHoe T52E is very good on { 1 and 2 core } Machines
IvanHoe T0.4 beta is Solid compile on fast Machines
IvanHoe T0.4 beta3 is Extreme speed
maybe this information help you when you want choosing one engine from my compiles
IvanHoe T0.4 beta4 not very good with FireBird Settings Especially in Endgame, i think IvanHoe Default Settings is better
but stay one Version IvanHoe T0.4 beta5 before the final Version just i want try and test something else
after I saw all this information i think IvanHoe T0.4 final Version will be more better
Enjoy
Yes agree Ivanhoe T04 Beta5
extreme speed, tb and Large Pages work corretly
this is my favorire engine
extreme speed, tb and Large Pages work corretly
this is my favorire engine
ok i have [Phenom ll x4 quad core CPU
which is better for me
x64 bit version or POPCNT ?
i have amd athlon phenom ll x4 denab
windows 7 home 64 bit version
which is better for me
x64 bit version or POPCNT ?
i have amd athlon phenom ll x4 denab
windows 7 home 64 bit version
by Vlad0@plec0 wrote:what is this engine fix for ?
1) "No move" bug fixed, at last!
Though not in the best way yet, but it works!
Not a single "no bug" in 200 blitz 1+0 and
in 150 bullets 10" up to now. And the engine
is not slowed down by this fix.
2) Moreover, I found yesterday a way to
speed up the engine, overlooked by decembrists With this optimization even
in bullet match against Houdini the new engine
is not smashed so catastrophically as show
2 quicky bullet 10" examples:
New compile:
1 Houdini 1.01 x64 2_CPU +28 +14/=26/-10 54.00% 27.0/50
2 Ivanhoe 52hUS-x64 -28 +10/=26/-14 46.00% 23.0/50
Old compile:
1 Houdini 1.01 x64 2_CPU +123 +25/=17/-8 67.00% 33.5/50
2 Ivanhoe 52gUS-x64 -123 +8/=17/-25 33.00% 16.5/50.
And the first normal blitz 1+0 with new compile
1 Ivanhoe 52hUS-x64 +9 +41/=123/-36 51.25% 102.5/200
2 Houdini 1.01 x64 2_CPU -9 +36/=123/-41 48.75% 97.5/200
Of course one is to add about 1000 games more to see that this win is not just a fluctuation.
3) Now the engine autodetects the moment where each new game begins. Now it is not used for anything useful, but can be used
to clean deteriorated hash after, say, each 10 games or to keep in memory the previous game
and take info from any odd game and use it in the next even. If every opening opens twice
it may reduce thinking over the next move in case that the opponent has won the preceeding
game.
Added 24 Sep. Recompilation is made, accounting for the new, more accurate, "no move" bug fix (see detailes on
http://ippolit.wikispaces.com/message/view/IvanHoe/27230721). Besides, an alternative compiles of the same code are added, with
compiler optimisation options, recommended by
PP (with "o1" in engine's name). I do not know
which one is better, if at all -- so test them
both.
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