Games Completed = 500 of 500 (Avg game length = 31.197 sec)
Settings = RR/32MB/4000ms+200ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 4010 sec elapsed, 0 sec remaining
1. Stockfish 2.2.2 JA x64 271.0/500 142-100-258 (L: m=100 t=0 i=0 a=0) (D: r=205 i=30 f=12 s=0 a=11) (tpm=241.2 d=17.2 nps=1364491)
2. Stockfish 2.2.2 ofry PP x64 229.0/500 100-142-258 (L: m=142 t=0 i=0 a=0) (D: r=205 i=30 f=12 s=0 a=11) (tpm=244.1 d=19.1 nps=1214750)

Bob wrote:
- Code:
Games Completed = 500 of 500 (Avg game length = 31.197 sec)
Settings = RR/32MB/4000ms+200ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 4010 sec elapsed, 0 sec remaining
1. Stockfish 2.2.2 JA x64 271.0/500 142-100-258 (L: m=100 t=0 i=0 a=0) (D: r=205 i=30 f=12 s=0 a=11) (tpm=241.2 d=17.2 nps=1364491)
2. Stockfish 2.2.2 ofry PP x64 229.0/500 100-142-258 (L: m=142 t=0 i=0 a=0) (D: r=205 i=30 f=12 s=0 a=11) (tpm=244.1 d=19.1 nps=1214750)
Fix a shift overflow warning
Visual Studio 11 is worried that shift result could
overflow an integer, this is impossible becuase max
value of the shift is 4, but compiler cannot know it.
No functional change.
Micro-optmize castling moves
Pre compute castle path so to quickly test
for impeded rule.
This speeds up perft on starting position
of more than 2%.
No functional change
Halve rook on open file bonus for endgame
After 42206 fast games TC 2"+0.05
Mod vs Orig 12871 - 16849 - 12486 ELO +3 (+- 2.6)
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