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Stockfish 5 5 445

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Post on Thu Feb 16, 2012 5:19 pm by rufy-ace

Stockfish 2.2.2h-GL vs Stockfish 120213 question wink

Post on Thu Feb 16, 2012 6:06 pm by jnhes

Post on Sun Feb 19, 2012 12:40 am by jnhes

Post on Mon Feb 20, 2012 9:29 am by jnhes

Stockfish 2.2.1 ofry v11

- Fixed bug in endgame_init()
- Changed name of UCI option "GaviotaTbPath" to "GaviotaCp4TbPath"
- Fixed bug in search()
- Rewritten function endgamekey_init() for optimization the initialization process.
- Rewritten function root_tb_mainline (time management in end is useless, I delete it)
- Added 2nd hash table GaviotaTT for EGTB positions.
- Rewritten functions search(), qsearch(), think() for use separate hash table for EGTB positions.
- Added function increase_tb_hits() for correct showing tbhits.

Stockfish 2.2.1 ofry v11 source code:
rapidshare.com Stockfish_2.2.1_GTB_ofry_v11.rar

Post on Tue Feb 21, 2012 1:32 am by Jack Straw

Post on Wed Feb 22, 2012 10:03 pm by jnhes

Post on Sat Feb 25, 2012 3:38 pm by jnhes

Stockfish 2.2.2 GTB ofry v1 (sources)
rapidshare.com Stockfish_2.2.2_GTB_ofry_v1.rar

Post on Sat Feb 25, 2012 5:37 pm by jnhes

Post on Sat Feb 25, 2012 7:28 pm by waelsae

A new compilation of Stockfish every day. lol

Post on Sat Feb 25, 2012 7:30 pm by Bob

Code:
Games Completed = 500 of 500 (Avg game length = 31.197 sec)
Settings = RR/32MB/4000ms+200ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 4010 sec elapsed, 0 sec remaining

 1.  Stockfish 2.2.2 JA x64       271.0/500   142-100-258     (L: m=100 t=0 i=0 a=0)   (D: r=205 i=30 f=12 s=0 a=11)   (tpm=241.2 d=17.2 nps=1364491)
 2.  Stockfish 2.2.2 ofry PP x64  229.0/500   100-142-258     (L: m=142 t=0 i=0 a=0)   (D: r=205 i=30 f=12 s=0 a=11)   (tpm=244.1 d=19.1 nps=1214750)
rolleyes

Post on Sat Feb 25, 2012 7:31 pm by Bob

waelsae wrote:A new compilation of Stockfish every day. lol

lol

Post on Sun Feb 26, 2012 9:11 am by freestyler

bigsmile exclaim exclaim
Bob wrote:
waelsae wrote:A new compilation of Stockfish every day. lol

lol

Post on Sun Feb 26, 2012 11:41 am by wasp90210

Bob wrote:
Code:
Games Completed = 500 of 500 (Avg game length = 31.197 sec)
Settings = RR/32MB/4000ms+200ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 4010 sec elapsed, 0 sec remaining

 1.  Stockfish 2.2.2 JA x64       271.0/500   142-100-258     (L: m=100 t=0 i=0 a=0)   (D: r=205 i=30 f=12 s=0 a=11)   (tpm=241.2 d=17.2 nps=1364491)
 2.  Stockfish 2.2.2 ofry PP x64  229.0/500   100-142-258     (L: m=142 t=0 i=0 a=0)   (D: r=205 i=30 f=12 s=0 a=11)   (tpm=244.1 d=19.1 nps=1214750)
rolleyes


yes, there is a new compilation every day but the engine is starting to get slowed down as a result. Depth is deeper but NPS is much slower (-150,000) which results in far fewer wins. Plus, most of these versions crash in testing.

Post on Fri Mar 02, 2012 11:30 am by jnhes

Feb 27, 2012
Fix a shift overflow warning

Visual Studio 11 is worried that shift result could
overflow an integer, this is impossible becuase max
value of the shift is 4, but compiler cannot know it.

No functional change.

Micro-optmize castling moves

Pre compute castle path so to quickly test
for impeded rule.

This speeds up perft on starting position
of more than 2%.

No functional change


Feb 28, 2012
Halve rook on open file bonus for endgame

After 42206 fast games TC 2"+0.05
Mod vs Orig 12871 - 16849 - 12486 ELO +3 (+- 2.6)

https://github.com/mcostalba/Stockfish/commits/master

Post on Tue Mar 06, 2012 7:03 pm by jnhes

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