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Neurone 5 5 2

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Post on Thu Feb 02, 2012 9:11 am by Steve.R



Neurone
by Luca Lissandrello

http://www.lissandrello.it/

Post on Thu Feb 02, 2012 9:21 am by Steve.R

Neurone XII - Quick ponder

[Change log]
Version XII - Quick ponder 01/02/2012

Fixed:
- Failure detection of repetitions of moves
- Display of error messages when using the winboard moves pronunciation
- Incorrect bonus items not on the depth of leaf nodes
Add on:
- Detection of immediate moves that could lead to the repetition
- Ponder in a separate thread
- Faster detection of blocked pawn
- Modified and expanded 'large' openings book
- Further improved Hawkeye function
- Improved detection of the offer and proposal of a draw
Note:
- Only 32 bit version

Download

Post on Mon Feb 20, 2012 8:58 am by Steve.R

Neurone XIII Win32 (WB)

* requires .NET 2.0 framework

Fixed:
- error very bastard being castling
- incorrect evaluation of rook moves to the right
- incorrect visualization of elo rating in Neurone_splash
Add on:
- improved pawn structure in endgames
- improved the book opening NeuroneLarge.book
- reorganization of source code in separate classes and commented
- new logo
Note:
- only 32 bit version

http://www.lissandrello.it/?p=524#

Post on Mon Feb 20, 2012 7:52 pm by karakan

Post on Sun Feb 26, 2012 6:50 pm by Steve.R

Post on Sun May 06, 2012 11:54 am by Steve.R

Neurone XV - Step by step

Win32 only; requires .NET 2.0
- non standard transposition table
- improved bonuses for the location of the rooks; now the bonus is given for both rooks in the seventh and octave (the first and second) line
- if enabled, Neurone resign only if the opponent has enough time
- improved understanding of the final management (moving the king and the rule of the square)
- small improvements to the graphical Splash form
- small improvements to the log file
- improved rook coordination
- new logo

Download: http://www.lissandrello.it/wp-content/Download/Neurone_XV.zip

Post Yesterday at 1:47 am by jnhes

Neurone XVI - Hurry up! 16/05/2012

Fixed:
- Error in event time forfeit
Add on:
- Removal of the block to depth 5. Now if Neurone detect possible and convenient
to go at greater depths will do it (the block was moved to 10 play)
- Code optimizations of the score rappresentation in tree
- Keyword board renamed in showboard for Chessmaster compatibility
- New logo
Note:
- Only 32 bit version

http://www.g-sei.org/wp-content/uploads/2012/05/Neurone_XVI.zip

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