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Neurone XII - Quick ponder
[Change log]
Version XII - Quick ponder 01/02/2012
Fixed:
- Failure detection of repetitions of moves
- Display of error messages when using the winboard moves pronunciation
- Incorrect bonus items not on the depth of leaf nodes
Add on:
- Detection of immediate moves that could lead to the repetition
- Ponder in a separate thread
- Faster detection of blocked pawn
- Modified and expanded 'large' openings book
- Further improved Hawkeye function
- Improved detection of the offer and proposal of a draw
Note:
- Only 32 bit version
Download
[Change log]
Version XII - Quick ponder 01/02/2012
Fixed:
- Failure detection of repetitions of moves
- Display of error messages when using the winboard moves pronunciation
- Incorrect bonus items not on the depth of leaf nodes
Add on:
- Detection of immediate moves that could lead to the repetition
- Ponder in a separate thread
- Faster detection of blocked pawn
- Modified and expanded 'large' openings book
- Further improved Hawkeye function
- Improved detection of the offer and proposal of a draw
Note:
- Only 32 bit version
Download
Neurone XIII Win32 (WB)
* requires .NET 2.0 framework
Fixed:
- error very bastard being castling
- incorrect evaluation of rook moves to the right
- incorrect visualization of elo rating in Neurone_splash
Add on:
- improved pawn structure in endgames
- improved the book opening NeuroneLarge.book
- reorganization of source code in separate classes and commented
- new logo
Note:
- only 32 bit version
http://www.lissandrello.it/?p=524#
* requires .NET 2.0 framework
Fixed:
- error very bastard being castling
- incorrect evaluation of rook moves to the right
- incorrect visualization of elo rating in Neurone_splash
Add on:
- improved pawn structure in endgames
- improved the book opening NeuroneLarge.book
- reorganization of source code in separate classes and commented
- new logo
Note:
- only 32 bit version
http://www.lissandrello.it/?p=524#
Neurone XV - Step by step
Win32 only; requires .NET 2.0
- non standard transposition table
- improved bonuses for the location of the rooks; now the bonus is given for both rooks in the seventh and octave (the first and second) line
- if enabled, Neurone resign only if the opponent has enough time
- improved understanding of the final management (moving the king and the rule of the square)
- small improvements to the graphical Splash form
- small improvements to the log file
- improved rook coordination
- new logo
Download: http://www.lissandrello.it/wp-content/Download/Neurone_XV.zip
Win32 only; requires .NET 2.0
- non standard transposition table
- improved bonuses for the location of the rooks; now the bonus is given for both rooks in the seventh and octave (the first and second) line
- if enabled, Neurone resign only if the opponent has enough time
- improved understanding of the final management (moving the king and the rule of the square)
- small improvements to the graphical Splash form
- small improvements to the log file
- improved rook coordination
- new logo
Download: http://www.lissandrello.it/wp-content/Download/Neurone_XV.zip
Neurone XVI - Hurry up! 16/05/2012
Fixed:
- Error in event time forfeit
Add on:
- Removal of the block to depth 5. Now if Neurone detect possible and convenient
to go at greater depths will do it (the block was moved to 10 play)
- Code optimizations of the score rappresentation in tree
- Keyword board renamed in showboard for Chessmaster compatibility
- New logo
Note:
- Only 32 bit version
http://www.g-sei.org/wp-content/uploads/2012/05/Neurone_XVI.zip
Fixed:
- Error in event time forfeit
Add on:
- Removal of the block to depth 5. Now if Neurone detect possible and convenient
to go at greater depths will do it (the block was moved to 10 play)
- Code optimizations of the score rappresentation in tree
- Keyword board renamed in showboard for Chessmaster compatibility
- New logo
Note:
- Only 32 bit version
http://www.g-sei.org/wp-content/uploads/2012/05/Neurone_XVI.zip
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