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descriptionDragon_Slayer (special edition) EmptyDragon_Slayer (special edition)

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Dragon_Slayer (special edition)

For those interested in the very latest developments from Stockfish team be sure to check this out.
BMI executable only!

DragonSlayer SE

"SF Dragon-Slayer Special Edition!! (ADDED Pawn aggressiveness + Tropism3) [REVERT BranchingFactor)"

"About: Dragon Slayer Project only adds patches that punish Komodo."

The source is "http://abrok.eu/stockfish/comment".

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This include .exe exclaim

https://filesend.co/dragonslayer-se-executable-07092016-916pm-psqt-pawn-aggressiveness.rar

ARB the spammer is messing up Stockfish Comment section.

I can't manage to load the engine, due to libwinpthread-1.dll issues sad

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zippyshare.com/v/2lpnN4sH/file.html

stokfish dill

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mediafire.com download/14wosub6l6a0krw/SF_DLLs.rar

stokfish dill

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SF Dragon-Slayer v5
Warning: involves vivid dragon slaying and extreme gore.
[Hide]============ Less reduction for threats
https://github.com/ajithcj/Stockfish/co ... d619d6414d
============ see prune even dangerous moves at very low depths
https://github.com/ajithcj/Stockfish/co ... 66211a7e6b
============= Simplify IID.
https://github.com/VoyagerOne/Stockfish ... 622031bb57
============= noSpan (Retire pawn span)
https://github.com/Stefano80/Stockfish/ ... 85fbf399ba
==========SpaceSimplication
https://github.com/Rocky640/Stockfish/c ... 3f147854da
==========Use different margin for pruning child nodes...
https://github.com/VoyagerOne/Stockfish ... a01451b34a
======= FUTILITY MARGIN TWEAK
https://github.com/VoyagerOne/Stockfish ... 9c4cce4460
// Razoring and futility margin based on depth
const int razor_margin[4] = { 483, 570, 603, 554 };
- Value futility_margin(Depth d) { return Value(200 * d); }
+ Value futility_margin(Depth d) { return Value(d * int(d * 20) + d * 130); }
=======LLVEC REDUCTION FORMULA
https://github.com/IIvec/Stockfish/comm ... 1dbb9a6d85
- double r = 10.0 * (1 - pow(0.95, d)) * (1 - pow(0.92, mc * pow(d, -0.11)));
+ double r = log(d) * (0.56 * log(mc) - 0.06 * log(d));
-------------
See_pruning + nmpdepth1 + MoreCheck + MultStop + lazy_high_density + Lazy2b + BMU + AttackUnits + lmrCut3

About: Dragon Slayer Project (Project only adds patches that punish Komodo). Built around yellow Lazy2b patch.
---------
======see pruning
https://github.com/Stefano80/Stockfish/ ... c2a94a4b30
continue;
// Prune moves with negative SEE at low depths
- Value see_v = predictedDepth < 4*ONE_PLY? VALUE_ZERO: 2*PawnValueMg*(int(predictedDepth) - 3);
+ Value see_v = predictedDepth < 4*ONE_PLY? VALUE_ZERO: -2*PawnValueMg*(int(predictedDepth) - 3);
if (predictedDepth < 8 * ONE_PLY && pos.see_sign(move) < see_v)
continue;
}
====nmp_depth1 (Allow null pruning at depth 1)
http://tests.stockfishchess.org/tests/v ... 72faa169f2
=== MoreCheck
https://github.com/Rocky640/Stockfish/c ... cf2a45ed3b
https://github.com/official-stockfish/S ... :MoreCheck
lazy_high_density
https://github.com/pb00068/Stockfish/co ... 42b1ddc2f9
=== ss (Remove scalefactor dependency)
https://github.com/jcalovski/Stockfish/ ... e09bf56bd0
else
- sf = ScaleFactor(46 * sf / SCALE_FACTOR_NORMAL);
+ sf = ScaleFactor(46);
+ Lazy2b
+ BMU
+ AttackUnits
+ lmrCut3
lmr_cut4B` (Update search.cpp)
https://github.com/ElbertoOne/Stockfish ... 80a0f87d33[/Hide]

https://filesend.co/f/sf-dragon-slayer-5.0-09082016-800pm.rar

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