prapqi wrote:any test ws houdini
?
samir70 wrote:i have testet 8 min game houdini x
Fire 2.2 xTreme 1-0
kranium wrote:some might 'disapprove' of versions released so close together...to them i have a couple of things to say:
i will not 'conform' to the 'good-old-boy' establishment criteria of 1-2 releases per year. users and/or testers will not dictate how or when i release a new version.
if i have an improvement to the source code, no matter how insignificant, and i feel it will benefit the user, i may choose to release it. i do the work for free, i offer it for free, i have a right to release whenever and however i so choose. if you disagree with this, the answer is simple: don't download it.
best regards as always-
kranium wrote:some might 'disapprove' of versions released so close together...to them i have a couple of things to say:
i will not 'conform' to the 'good-old-boy' establishment criteria of 1-2 releases per year. users and/or testers will not dictate how or when i release a new version.
if i have an improvement to the source code, no matter how insignificant, and i feel it will benefit the user, i may choose to release it. i do the work for free, i offer it for free, i have a right to release whenever and however i so choose. if you disagree with this, the answer is simple: don't download it.
2.2 xTreme
PVHash now initializes correctly as LargePage memory TotalBaseHash size change issue fixed
TBHits also display in Fritz GUI
capability for non-LargePage compiles added
LowDepth razoring added -> UCI option Low Depth Margin
RobboInformatory removed, this was almost never used
Bulk Load Name, Bulk Unload Name, Bulk UnLoad Directory removed (unneeded and unused by most users)
this release includes Fire_22_xTreme_x64_NLP_PP...
NLP = No Large Pages, intended for systems (mostly Win XP) experiencing difficulty with Large Page memory configuration
Carlos wrote:hi Norman
please Fire 2.2 for 1 core (without SMP function) it is better and faster ? :D
Ipman wrote:A question for Norman:
We can try out so many settings..is great..but i find with Split depth you gain the most.
Everything depends who fast is your system.
I take Houdini as a example..Houdini has default split Depth=10
This is tested on a Q6600 4core system
I tried many games with different Split Depth(=SD) and on my Core i7 970 @4,155Ghz i get with SD=12
the best results!
I just have also a new laptop core i3 M380 @2,54Ghz 4Gb memory,Win 7 Professinal.
Played with the most strongest engine now each 120games..where default Houdini takes the lead before.
But i say SD=10 is to high for this laptop,he is much slower then the big system.
So,i reduced to SD=9 and he gained a nice Elo..and ofcourse the first place!
Now with Fire i have:
AN_Split_Depth=12
CN_Split_Depth=14
PV_Split_Depth=12
On what system is this tested as default and is it not possible the bring the minimum lower then 12!
Is the Split Depth in comparing with Houdini value?
When i know this,it gonne be easier to get more out off it..depending on what system people are testing is this SD important!
Ipman.
PS.I just checked the SD in Fire 2.0 there you can have min SD=1 !!
but in Fire 2.1 & 2.2 is min SD=12
Can you correct this,thanks!
Ipman wrote:A question for Norman:
We can try out so many settings..is great..but i find with Split depth you gain the most.
Everything depends who fast is your system.
I take Houdini as a example..Houdini has default split Depth=10
This is tested on a Q6600 4core system
I tried many games with different Split Depth(=SD) and on my Core i7 970 @4,155Ghz i get with SD=12
the best results!
I just have also a new laptop core i3 M380 @2,54Ghz 4Gb memory,Win 7 Professinal.
Played with the most strongest engine now each 120games..where default Houdini takes the lead before.
But i say SD=10 is to high for this laptop,he is much slower then the big system.
So,i reduced to SD=9 and he gained a nice Elo..and ofcourse the first place!
Now with Fire i have:
AN_Split_Depth=12
CN_Split_Depth=14
PV_Split_Depth=12
On what system is this tested as default and is it not possible the bring the minimum lower then 12!
Is the Split Depth in comparing with Houdini value?
When i know this,it gonne be easier to get more out off it..depending on what system people are testing is this SD important!
Ipman.
PS.I just checked the SD in Fire 2.0 there you can have min SD=1 !!
but in Fire 2.1 & 2.2 is min SD=12
Can you correct this,thanks!
robbolito wrote:Ipman wrote:A question for Norman:
We can try out so many settings..is great..but i find with Split depth you gain the most.
Everything depends who fast is your system.
I take Houdini as a example..Houdini has default split Depth=10
This is tested on a Q6600 4core system
I tried many games with different Split Depth(=SD) and on my Core i7 970 @4,155Ghz i get with SD=12
the best results!
I just have also a new laptop core i3 M380 @2,54Ghz 4Gb memory,Win 7 Professinal.
Played with the most strongest engine now each 120games..where default Houdini takes the lead before.
But i say SD=10 is to high for this laptop,he is much slower then the big system.
So,i reduced to SD=9 and he gained a nice Elo..and ofcourse the first place!
Now with Fire i have:
AN_Split_Depth=12
CN_Split_Depth=14
PV_Split_Depth=12
On what system is this tested as default and is it not possible the bring the minimum lower then 12!
Is the Split Depth in comparing with Houdini value?
When i know this,it gonne be easier to get more out off it..depending on what system people are testing is this SD important!
Ipman.
PS.I just checked the SD in Fire 2.0 there you can have min SD=1 !!
but in Fire 2.1 & 2.2 is min SD=12
Can you correct this,thanks!
I have discussed this question with Ipman.Maybe this explains the different scores on different computers.On Q9550 the score is the best and maybe SD is optimal for that speed and would have to be adjusted for other computers.
I will be going for a 10 day trip so I won't be able to test this problem with different SD but it is worth trying by other testers.
kranium wrote:Split Depth seems to be a very important parameter, especially on fast powerful systems.
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