mare1975 wrote:32 or 64 bit?
I use 64 bit, but these settings will work with 32 or 64 bit, and with any Fire compile.
mare1975 wrote:32 or 64 bit?
David Dahlem wrote:Thanks...mare1975 wrote:32 or 64 bit?
I use 64 bit, but these settings will work with 32 or 64 bit, and with any Fire compile.
anmarahmed wrote:Just amazing these settings of fire 2.2 I think it will become number 1 soon
Vladimir wrote:Fire 2.2 GH Blaze x64 vs. Houdini 1.5a x64 Match is underway
Time Control: 3 Minutes
The results soon in the Tests Room
Vladimir wrote:Vladimir wrote:Fire 2.2 GH Blaze x64 vs. Houdini 1.5a x64 Match is underway
Time Control: 3 Minutes
The results soon in the Tests Room
Fire 2.2 GH Blaze x64 vs. Houdini 1.5a x64 Match is over.
https://www.chess2u.com/t3534-fire-22-blaze-x64-vs-houdini-15a-x64#21082
Houdini 1.5a is still much stronger!
David Dahlem wrote:Vladimir wrote:Vladimir wrote:Fire 2.2 GH Blaze x64 vs. Houdini 1.5a x64 Match is underway
Time Control: 3 Minutes
The results soon in the Tests Room
Fire 2.2 GH Blaze x64 vs. Houdini 1.5a x64 Match is over.
https://www.chess2u.com/t3534-fire-22-blaze-x64-vs-houdini-15a-x64#21082
Houdini 1.5a is still much stronger!
Thanks Vladimir. I don't know if it makes much difference, but i used the Fire 2.2 xTreme x64 compiled by Peterpan version in my tests, and i tested against a variety of engines.
By the way, did you have any time losses at 3 minutes sudden death time control? I had none at 2+2.
Vladimir wrote:Fire 2.2 xTreme pp Blaze x64 vs. Houdini 1.5a x64 Match is underway
Time Control: 3 Minutes
The results soon in the Tests Room
drmrboss wrote:The Strength of an engine mainly depends on main cores of lines of codes, search methods and evaluations.
pogi wrote:I know which one will beat Houdini 1.5a..... Houdini 2.0
I can't wait!
Carlos wrote:drmrboss wrote:The Strength of an engine mainly depends on main cores of lines of codes, search methods and evaluations.
+1
N0 FEAR wrote:fire 2.2 will beat houdini 1.5a when the settings are found.. given the right settings i think fire 2.2 can overtake houdini. houdini = no options for diff settings. as fire has plenty of playing styles and ways of changing its playing strength/speed/depth. i have watched and tried all these settings and so far every newer setting gets closer to beating houdini straight up. other night i use houdini cremator in Playchess for over 14 hours and maintained a 2700 Elo. out of 74 games i lost only 9. drawed alot, won a few, but hey, fire stood up to houdini and beat its pants off and made houdini do a dissapear act and GIVEUP!!!
By Qxf6
Stopped the match after 210 games:
Fire2.2GH‡Cremator3 - Houdini1.5a‡ 117.5-92.5 +67 =101 -42 55,9% +41 Elo
Engines: Fire 2.2 xTreme GH x64.exe (with Cremator3 settings and selected Totalbases+Triplebases) vs. Houdini_15a_x64.exe (with Gaviota tablebases)
Time control: 1 minute per game Both engines: 64-bit, 4 CPU Same openings for white & black 256 MB hash
System: i5 760 @ 3 Ghz, Win 7, 64-bit, 4 GB RAM
(Fire settings may not work as well on different systems)
Games (PGN): 2shared.com/file/pPlUZAMS/Cr3-Houdini.html
Cremator3 settings:
Qxf6 wrote:Extend_In_Check 1
Also, Robbobases better be used.
David Dahlem wrote:Qxf6 wrote:Extend_In_Check 1
Also, Robbobases better be used.
Thanks. I missed the Extend_In_Check 1 parameter.
Also, personally i never use any endgame bases for any engines.
Thanks for Cremator 3. Based on the performances of your previous settings, i'm expecting great results from these new settings. It's time for the great Houdini to be dethroned!![]()
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