Code:
Games Completed = 500 of 500 (Avg game length = 30.507 sec)
Settings = RR/32MB/4000ms+200ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 3916 sec elapsed, 0 sec remaining
1. Stockfish 2.1.1 JA 290.5/500 168-87-245 (L: m=87 t=0 i=0 a=0) (D: r=171 i=42 f=19 s=2 a=11) (tpm=232.8 d=14.2 nps=1018406)
2. Sting SF 111208 209.5/500 87-168-245 (L: m=168 t=0 i=0 a=0) (D: r=171 i=42 f=19 s=2 a=11) (tpm=235.7 d=13.4 nps=945812)
Code:
Games Completed = 500 of 500 (Avg game length = 30.694 sec)
Settings = RR/32MB/4000ms+200ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 3950 sec elapsed, 0 sec remaining
1. Stockfish 2.1.1 JA 295.5/500 171-80-249 (L: m=80 t=0 i=0 a=0) (D: r=189 i=34 f=19 s=1 a=6) (tpm=231.9 d=14.2 nps=1016178)
2. Sting SF JA 1.0 204.5/500 80-171-249 (L: m=171 t=0 i=0 a=0) (D: r=189 i=34 f=19 s=1 a=6) (tpm=237.3 d=13.4 nps=967757)
I decided to do a version of my work published.
As earlier, Sting is based on Stockfish 2.1.1 code.
The link is: mediafire.com ?z600gg9gyr6j4gn
The main goal of my work is to help in analysing of some difficult positions (zugzwangs, "longer" sacrifices etc.).
The construction of "null move search" in Stockfish (and all other top engines probably too) excludes such abilities now.
Sting's ELO is probably 2900+.
Sorry, I added only one windows 32-bit exe-file (my compilation is ~15% slower than Jim Ablett's).
Nicolas wrote:Sting SF 2
mediafire.com ?hx9e3ct16ua8hy4
64 bits popcnt intel compiler
64 bits normal intel compiler
32 bits Visual C compiler
Nicolas wrote:Sting SF 2
mediafire.com ?hx9e3ct16ua8hy4
64 bits popcnt intel compiler
64 bits normal intel compiler
32 bits Visual C compiler
Code:
Games Completed = 500 of 500 (Avg game length = 30.856 sec)
Settings = RR/32MB/4000ms+200ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 4399 sec elapsed, 0 sec remaining
1. Stockfish 2.2.2 JA w32 285.0/500 163-93-244 (L: m=93 t=0 i=0 a=0) (D: r=190 i=26 f=13 s=4 a=11) (tpm=242.1 d=16.81 nps=1029494)
2. Sting SF 2_VE 32bit 215.0/500 93-163-244 (L: m=163 t=0 i=0 a=0) (D: r=190 i=26 f=13 s=4 a=11) (tpm=239.3 d=13.81 nps=856632)
apachechess wrote:This list is elitist and missing the best, too much politics.
This is an overall complete, majors y best engines:
http://computer-chess.org/doku.php?id=computer_chess:wiki:lists:chess_engine_list
Sting-sf-3 is based on Stockfish-211 and doesn't use any code of next versions.
Sting works as "One brain in one head" engine (play and analysis in the same way).
Sting is to prove that chess engines are able to solve many difficult positions (zugzwangs, long sacrifice, endgames, tactical) without tricks (!) and play on a very high level.
Sting-sf-3 contains many of changes in very important parts of the Stockfish's code.
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