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Hi all, I wanted to do some extensive testing of new features in the Stockfish Chess Engine. I needed some help getting Little Blitzer 2.7.2 up and running. Can someone upload a copy of the Engines.lbe or tournament file that is apparently needed to run the program. Thanks in advance for any assistance given.

LittleBlitzer 2.72@wasp90210 wrote:Hi all, I wanted to do some extensive testing of new features in the Stockfish Chess Engine. I needed some help getting Little Blitzer 2.7.2 up and running. Can someone upload a copy of the Engines.lbe or tournament file that is apparently needed to run the program. Thanks in advance for any assistance given.
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https://www.chess2u.com/t1941-littleblitzer-272-released
4 engines, Avan1, Avan2, Avan3, Avan4, open,load, enjoy,
tournament is create automatic
Engine=D:\####little\Avan1.exe
NumThreads=1
Hash=128
LB_Name=A1
Engine=D:\####little\Avan2.exe
NumThreads=1
Hash=128
LB_Name=A2
Engine=D:\####little\Avan3.exe
NumThreads=1
Hash=128
LB_Name=A3
Engine=D:\####little\Avan4.exe
NumThreads=1
Hash=128
LB_Name=A4
tournament is create automatic
Engine=D:\####little\Avan1.exe
NumThreads=1
Hash=128
LB_Name=A1
Engine=D:\####little\Avan2.exe
NumThreads=1
Hash=128
LB_Name=A2
Engine=D:\####little\Avan3.exe
NumThreads=1
Hash=128
LB_Name=A3
Engine=D:\####little\Avan4.exe
NumThreads=1
Hash=128
LB_Name=A4
thank you for the quick reply, but my main issue was creating an .lbe file. Is it a txt file or does it have to be made in c++. I have tried creating, Engines.lbe in notepad and a text editor and notepad C++ but it does not read the engines file despite cutting an pasting the engine information with the names of my engines. How did you guys make your .lbe file.
Thanks again for any help provided. Im sorry for sounding so dumb about this but I have never heard of an .lbe file
Thanks again for any help provided. Im sorry for sounding so dumb about this but I have never heard of an .lbe file
You can create so many archives .lbe how want, not even they have to be called "engine", perhaps "stockfish.lbe", "houdini.lbe", ect.
I make it with Notepad, and it is a file of text, if it ends up in ".lbe" it is why that way the developer decided it.
You create it, you open it with littebliter and you charge the engines, if data are right, already it can stick at the following step.
Try with 2 engines and he will acquire skill.
You can add more options than bear the engine, in mode console table write UCI and edge the options of the engine.
I make it with Notepad, and it is a file of text, if it ends up in ".lbe" it is why that way the developer decided it.
You create it, you open it with littebliter and you charge the engines, if data are right, already it can stick at the following step.
Try with 2 engines and he will acquire skill.
You can add more options than bear the engine, in mode console table write UCI and edge the options of the engine.
After several attempts to create a Engines.lbe file, I finally figured out what I was doing wrong. Windows explorer kept saving my notepad text file as Engines.lbe.txt which made Little Blitzer unable to read the file. After putting the saved filed in quotes, "Engines.lbe" it worked like a charm. Big thanks to everyone who assisted me on this matter.

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