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descriptionNeurone EmptyNeurone

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Neurone Neurone_VIII

Neurone
by Luca Lissandrello

http://www.lissandrello.it/

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Neurone XII - Quick ponder

[Change log]
Version XII - Quick ponder 01/02/2012

Fixed:
- Failure detection of repetitions of moves
- Display of error messages when using the winboard moves pronunciation
- Incorrect bonus items not on the depth of leaf nodes
Add on:
- Detection of immediate moves that could lead to the repetition
- Ponder in a separate thread
- Faster detection of blocked pawn
- Modified and expanded 'large' openings book
- Further improved Hawkeye function
- Improved detection of the offer and proposal of a draw
Note:
- Only 32 bit version

Download

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Neurone XIII Win32 (WB)

* requires .NET 2.0 framework

Fixed:
- error very bastard being castling
- incorrect evaluation of rook moves to the right
- incorrect visualization of elo rating in Neurone_splash
Add on:
- improved pawn structure in endgames
- improved the book opening NeuroneLarge.book
- reorganization of source code in separate classes and commented
- new logo
Note:
- only 32 bit version

http://www.lissandrello.it/?p=524#

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Neurone XIII - mirror download
Neurone Neurone_XIII

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Neurone XIV-Catch the bug
http://www.lissandrello.it/wp-content/Download/Neurone_XIV.zip

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Neurone XV - Step by step

Win32 only; requires .NET 2.0
- non standard transposition table
- improved bonuses for the location of the rooks; now the bonus is given for both rooks in the seventh and octave (the first and second) line
- if enabled, Neurone resign only if the opponent has enough time
- improved understanding of the final management (moving the king and the rule of the square)
- small improvements to the graphical Splash form
- small improvements to the log file
- improved rook coordination
- new logo

Download: http://www.lissandrello.it/wp-content/Download/Neurone_XV.zip

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Neurone XVI - Hurry up

Fixed:
- Error in event time forfeit
Add on:
- Removal of the block to depth 5. Now if Neurone detect possible and convenient
to go at greater depths will do it (the block was moved to 10 play)
- Code optimizations of the score rappresentation in tree
- Keyword board renamed in showboard for Chessmaster compatibility
- New logo
Note:
- Only 32 bit version

http://www.g-sei.org/wp-content/uploads/2012/05/Neurone_XVI.zip

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Neurone XVII - Aggresssive therapy

Fixed:
- Timeout!
Add on:
- Piccole ottimizzazioni
- New logo
Note:
- Only 32 bit version

http://www.g-sei.org/wp-content/uploads/2012/05/Neurone_XVII.zip

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new logo
Neurone Neuron10

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Neurone XVIII - Ready to play 13/07/2012
-------------------------------------

Fixed:
- Pv AN to LAN
- Bug in ponder which leads to a selection of incorrect move
- Bug in specific endgame (it allow too time for make move)

Add on:
- Book optimization
- Compiled according to new intel processors (speed x2 faster in this processor)
- New logo

Note:
- Only 32 bit version

http://www.g-sei.org/wp-content/uploads/2012/07/Neurone_XVIII.zip

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Neurone XIX - AB
http://www.g-sei.org/wp-content/uploads/2012/09/Neurone_XIX.zip

Add on:
- Time management optimization for long time control
- Book optimization
- Decreased the bonus for passed pawn
- Small optimization tactics in Hawkeye function
- Malus or bonus in case of changes in positions with benefits (development or material)
- Added a new management of not defended piece
- Alfa Beta
- New logo
Note:
- Evaluation scoring elo estimated is changed according to the nodes per second
- Only 32 bit version

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When the 64 bit version?

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@aloys wrote:
When the 64 bit version?


Neurone is a particular chess engine. If it is compiled with the 64-bit mode does not get speed boost.
But from version XVIII (32bit) has been optimized for 64-bit processors (speed boost x1.8 - x2.0).
You can try; see n/sec in Arena chess gui in a 64bit os.

Bye!
LL

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Neurone XX

- win32 only
- added learning feature
- bugfixes
- optimizations

http://www.g-sei.org/wp-content/uploads/2013/08/Neurone_XX.zip

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Neurone XXI

- estimated 30 Elo improvement
- added neuro-learning (learn function)

http://www.g-sei.org/wp-content/uploads/2012/03/Neurone_XXI.zip

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Thanks,

Url for anyone who wants to understand what is the neurolearning (italian language): http://www.g-sei.org/neurolearning/

Actually this is the performance versus human players (FICS):

Code:


Finger of NeuroneEngine(C):
 
Last disconnected: Thu Jun 12, 17:29 PDT 2014
 
          rating     RD      win    loss    draw   total   best
Blitz      1595     48.4    5550    2294     513    8357   1692 (18-Apr-2014)
Standard   1838     53.2    2684    1334     184    4202   1885 (11-Apr-2014)
Lightning  1919     58.7     963     482      78    1523   1986 (26-Apr-2014)
 
 
 1: Chess engine: Neurone XXI (work in progress)
 2: Url         : http://www.g-sei.org/?p=281
 3: Author      : Lissandrello Luca
 4: Email       : mrlissandrello@gmail.com
 5: Hardware    : I7 2670QM
 6: Hardware    : 2.2Ghz - 4GB Ram
 7: Software    : Seven - Winboard 4.6
 8: ------------------------------------------------------
 9: The chess engine recommended for novice chess players!
10: ------------------------------------------------------


Best regards
LL

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