stockfish 12-09-02 x 64, se encuentra en la pagina anterior ,la 24.
Code:
Get rid of struct Time
We just need the milliseconds of current system
time for our needs. This allows to simplify the
API.
No functional change.
Code:
Simplify Option c'tor
No functional change.
Code:
Revert "Simplify Option c'tor"
std::to_string() is C++11 material, not c++03.
So revert the patch.
Code:
Enable link time optimization only when optimizing
Because it is quite slow, skip it when 'optimize' flag is 'no'
No functional change.
Code:
Rename *last to *end
It is a more correct name because it points past the
last move of the list.
No functional change.
Code:
Simplify generate_castle()
Skipping the calls to std::min(), std::man() we get
even a nice speed-up on perft.
No functional change.
Code:
Remove redundancy in move generation
Introduce generate_all_moves() and remove a good
bunch of redundant code.
No functional change.
Code:
Total time (ms) : 37611
Nodes searched : 41791181
Nodes/second : 1111142
Code:
Total time (ms) : 37697
Nodes searched : 41791181
Nodes/second : 1108607
easl wrote:Stockfish 120915P SSE4.2 x64 by Peterpan
http://www.spaadyshare.com/AUM4HWIYZND6/StockFish_120915Px64.rar
Changes:
ELO increase is very limited, it is mainly a minor release to flush
the accumulated work. From the user point of view the biggest thing is
that SF should not crash anymore even with many threads because a
nasty SMP bug causing a rare but repetitive crash has been fixed.
Marco.
Quocvuong82 wrote:Stockfish 120915 x64 SSE4.2
Download
Code:
Games Completed = 1000 of 1000 (Avg game length = 15.186 sec)
Settings = RR/32MB/2000ms+100ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 4009 sec elapsed, 0 sec remaining
1. Stockfish 2.3 JA 64bit 515.0/1000 267-237-496 (L: m=237 t=0 i=0 a=0) (D: r=380 i=67 f=26 s=6 a=17) (tpm=113.3 d=15.57 nps=1348166)
2. Stockfish 2.2.2 JA 64bit 485.0/1000 237-267-496 (L: m=267 t=0 i=0 a=0) (D: r=380 i=67 f=26 s=6 a=17) (tpm=113.6 d=15.29 nps=1373859)
Bob wrote:Quocvuong82 wrote:Stockfish 120915 x64 SSE4.2
Download
Thanks! is there/will be a non SSE version too?
Code:
Games Completed = 200 of 2000 (Avg game length = 13.473 sec)
Settings = Gauntlet/64MB/2000ms+100ms/M 500cp for 5 moves, D 150 moves/EPD:openings.epd(4000)
Time = 2852 sec elapsed, 25664 sec remaining
1. Stockfish 120915Q x64 SSE4.2 106.0/200 51-39-110 (L: m=0 t=0 i=0 a=39) (D: r=91 i=13 f=2 s=1 a=3) (tpm=117.0 d=14.69 nps=1780924)
2. Stockfish 23GCCJA x64 SSE4.2 47.5/100 18-23-59 (L: m=0 t=0 i=0 a=23) (D: r=48 i=5 f=2 s=1 a=3) (tpm=116.5 d=14.98 nps=1836041)
3. Stockfish 120902Q x64 SSE4.2 46.5/100 21-28-51 (L: m=0 t=0 i=0 a=28) (D: r=43 i=8 f=0 s=0 a=0) (tpm=118.8 d=14.52 nps=1840633)
Marco Costalba wrote:Just a couple of quick notes.
1) For people compiling themself the Stockfish bench signature is: 5416292 It means that if you run ./stockfish bench then it should show 5416292 nodes searched. This means that the compile is correct.
2) For people running / using under Android / iPhone with more than one thread, I'd suggest to set "Use Sleeping Threads" option. This allows to save power and battery and strength is practically the same.
Quocvuong82 wrote:Bob wrote:Quocvuong82 wrote:Stockfish 120915 x64 SSE4.2
Download
Thanks! is there/will be a non SSE version too?
Please wait!
Bob wrote:Quocvuong82 wrote:Bob wrote:Quocvuong82 wrote:Stockfish 120915 x64 SSE4.2
Download
Thanks! is there/will be a non SSE version too?
Please wait!
Code:
Games Completed = 1000 of 1000 (Avg game length = 14.933 sec)
Settings = RR/32MB/2000ms+100ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 3977 sec elapsed, 0 sec remaining
1. Stockfish 2.3 JA 64bit 510.0/1000 246-226-528 (L: m=226 t=0 i=0 a=0) (D: r=378 i=104 f=25 s=3 a=18) (tpm=113.4 d=15.45 nps=1299907)
2. Stockfish 2.3Q 64bit 490.0/1000 226-246-528 (L: m=246 t=0 i=0 a=0) (D: r=378 i=104 f=25 s=3 a=18) (tpm=113.4 d=15.37 nps=1272451)
Code:
Total time (ms) : 25714
Nodes searched : 29223250
Nodes/second : 1136472
Code:
Games Completed = 1000 of 1000 (Avg game length = 14.979 sec)
Settings = RR/32MB/2000ms+100ms/M 700000cp for 7 moves, D 150 moves/EPD:E:\LittleBlitzer\openings.epd(4000)
Time = 3911 sec elapsed, 0 sec remaining
1. Stockfish 2.3 JA 736.0/1000 574-102-324 (L: m=102 t=0 i=0 a=0) (D: r=237 i=59 f=18 s=0 a=10) (tpm=113.7 d=14.96 nps=969211)
2. Stockfish 'Barracuda'2.3 264.0/1000 102-574-324 (L: m=567 t=7 i=0 a=0) (D: r=237 i=59 f=18 s=0 a=10) (tpm=114.5 d=14.89 nps=917210)
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